How Starting a Blog Website Changed My Life

Everyone who has ever had a desire to start a side-hustle for extra income has come across starting a blog website as one of the alternatives. Some people mow lawns on the weekend, others might make…

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Building the Future of Education

How pedagogical gamification provides insight into a fundamental mind-set shift that educators and learners must embrace to thrive in the digital age.

The fundamental question we should be asking children as they grow up is no longer what they want to “be” but rather what they would like to “do.” What problems are they passionate about solving, and what are the skills that will enable them to achieve their goals.

Traditional education models are at odds with this type of thinking, however, as they are still built largely around the mythology of finite goals. The concept that there are clear milestones and an eventual finishing line to learning was never ideal, but it is even more woefully inadequate in a technology-enabled world. To thrive in volatile environments, we must embrace life-long learning.

One solution that educators are deploying to bridge that gap between traditional learning delivery systems and newer workflows and expectations, is the use of gamified learning platforms. Gamified learning is very helpful in cultivating a mind-set where problem-solving becomes a fun activity, and failure is seen as a stepping stone.

If, like myself, you’re old enough to have earned your gaming chops alongside Mario or Sonic, you’re unlikely to recall exactly how many times you “died” along the way, or exactly how you adapted your strategy incrementally after each setback. The moments when you beat that boss and rescue the princess, however, tend to stick with you.

For those unfamiliar with Minecraft, it is a game that allows players to construct 3D worlds out of textured cubes, but players must explore and gather resources in order to do so. There are individual and collaborative multi-player modes. It was originally published in 2011 before being acquired by Microsoft in 2014. To date it has sold over 121 million copies making it second only to Tetris in terms of popularity. Microsoft has since developed Minecraft: Education…

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